

Your tank's actual performance for each stat can be calculated based on the effective skill levels of those crew members which are responsible for the operation of that part of the tank, using one of the following two formulae:Ī degressive stat becomes reduced with higher skill. However, since all skill modifiers, even the Commander's bonus, are ignored, most stats will continue to differ from what is displayed even if you happen to have a 100% crew. Game version 0.7.2 introduced a change to how the stats are displayed, now they are shown based on 100% effective primary crew skill. In game versions up to 0.7.1.1, they were calculated based on a hypothetical 133.33% effective primary crew skill, which cannot be reached in game. the nominal stats, do not necessarily represent your tank's actual performance. The stats of your tank as they are shown in the garage or in the tech trees, i.e. Refer to the Crew page for more details about which crew member affects which stat of your tank.

two Loaders), then the average of their effective skill levels will be used to calculate the effective stat.

If you have more than one crew member responsible for the same stat (e.g. Since the commander provides 10% of his own skill level as a bonus to each crew member, he is also relevant for every stat of your tank. For example, reload time depends on the Loader's skill. Each crew member is fulfilling one or several roles in your tank and the performance of your tank in those areas depends on their effective primary skill levels. The performance of your tank depends directly on the qualification of its crew. Take Battle Communication to the Next Level! ().6.6.1 Calculating the Camouflage Factor.4.2 Increasing Stats past 100% primary crew skill.
